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3.2 Educational games

Educational games

Educational games are excellent tools for introducing computational thinking to early childhood and primary school students. These games are not only fun but also foster various fundamental skills and concepts of computational thinking, such as sequencing, decomposition, debugging, abstract thinking, logic, spatial orientation, problem-solving, creativity, and collaboration.

These skills are essential not only for programming but also for a wide range of academic disciplines and real-life situations, helping children think more critically and structurally. Their interactive and engaging nature makes learning both enjoyable and effective.

Some examples of educational games that develop computational thinking include:

Stories

BOOK: HELLO RUBY. Adventures in coding.

A children's story that offers us the basic principles of computational thinking. Published by Destino Infantil & Juvenil and available in various languages.

Conte que introdueix els conceptes de programació
CEP IBSTEAM. Hola Ruby. L'aventura de programar (CC BY-SA)

Technical specifications:

  • Age: From approximately 6 years old.
  • Number of pages: 112
  • Format: Hardcover
  • Language: Spanish, Catalan, English,...
  • Publisher: Destino Infantil & Juvenil
  • Author: Linda Liukas
  • Illustrations: Kyle T. Webster

Content:

The book is divided into two parts.

The first is a children's story in which the adventures of Ruby, a little girl with an incredible imagination, are explained. She lives in a world with problems. These problems, when addressed in a fragmented way, breaking them into smaller problems, can be solved more easily.

In the second half of the book, there is a set of activities with which young readers will learn the basic concepts of programming and computational logic.

Helloruby.com

Explanatory video

Creat amb eXeLearning (Finestra nova)